Howlsquad Heavy(Borderless)

Howlsquad Heavy
Aetherdrift Collectors
#342
Howlsquad Heavy Card BackHowlsquad Heavy Card Front
Prezzo Min CT
Prezzo di Mercato CT
Prezzo di Mercato US
$1.46
TIPO
Creatura — Mercenario Goblin

ABILITÀ
Accendete i motori Gli altri Goblin che controlli hanno rapidità. All'inizio del combattimento nel tuo turno, crea una pedina creatura Goblin 1/1 rossa. Quella pedina attacca in questo combattimento, se può farlo. Massima velocità — {T}: Aggiungi {R} per ogni Goblin che controlli.

FORZA/COSTITUZIONE
2/3

ILLUSTRATORE
Ryan Roadkill

LEGALITÀ
Standard Future Historic Timeless Gladiator Pioneer Explorer Modern Legacy Pauper Vintage Penny Commander Oathbreaker Standardbrawl Brawl Alchemy Paupercommander Duel Oldschool Premodern Predh

LINGUE
DE EN ES FR IT JP

REGOLE
  • 2025-02-07 A player “has max speed” if their speed is 4.
  • 2025-02-07 Mana abilities don’t use the stack, which means that they can’t be responded to. Notably, this means that a player can’t respond to this creature’s last ability by destroying one of your Goblins.
  • 2025-02-07 “Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.
  • 2025-02-07 Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.
  • 2025-02-07 If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.
  • 2025-02-07 Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.
  • 2025-02-07 Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.
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